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Here's what's supported by the editor actually (version 0.96):
- Most of enemy editing
- Most of level objects
- All levels and areas are supported but some of them don't display perfectly right
- Full header editing, although parts of it are unknown (probably unused)
- Level pointers can be changed and levels can be moved to unused space!
- All Worlds are shown with their graphics, but a few objects sometimes display wrong graphics.
- Support for SMB2 data in Mario All-Stars! However, although levels are stored exactly the same way, it doesn't work as well as with the NES SMB2.
- You can also change a few things other than levels themselves but related to them (such as the level colors, character and enemy properties, number of levels in each world, etc.)
- Partial support for Doki Doki Panic! Many levels won't work right but many others can still be edited!
Here's a few things I plan to improve (or add) in the next versions (I'm not promising any of them though):
- Better support for levels and enemies (it's almost perfect now)
- Support ground definitions (and edit them)
- Support for more enemy properties
- Better support for Doki Doki Panic
- Make all objects display the right graphics and have the right descriptions
- Improve object priority in display (like, prevent trees to go through platforms, etc.)
- A few things are a little buggy ... I'll try to fix them!
- (Maybe) rewrite most of the code to eliminate many bugs
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