Screenshots (from v0.67):
The first part of 1-1 (beginning). Now I can finally enter that door! Also, you can see the actual level colors in the editor! The pointers show up as "pointers", as well.
![](images/1/smb2ed02.png) ![](images/1/SMB2-007.png) There are a few weird color palettes, but they're all used in different levels in World 1 (except the last, which is made of enemy color palettes).
![](images/1/smb2ed03.png) ![](images/1/SMB2-002.png) The main part of 1-1. As you can see, almost everything looks fine in the editor!
![](images/1/smb2ed04.png) ![](images/1/SMB2-003.png) I can put Mousers and Birdos anywhere!
![](images/1/smb2ed05.png) ![](images/1/SMB2-006.png) Now that the walls and ground objects are implemented (at least, most of them), this area now appears correctly.
![](images/1/smb2ed06.png) ![](images/1/SMB2-008.png) Dark boss area ...
![](images/1/smb2ed07.png) ![](images/1/SMB2-009.png) There you see a lot of special objects ... if they weren't implemented, about just everything after the Birdo wouldn't be recognizable.
![](images/1/smb2ed08.png) Just to show that it can view and edit areas from levels other than 1-1 (this one is the indoors part of 1-3). And now you can also see the walls in vertical levels!
![](images/1/smb2ed12.png) Levels in World 2 now appear with World 2 graphics! (level has been edited so you can see all the different graphics at once)
![](images/1/smb2ed14.png) "Ground type changing" special objects are now implemented! Now you can see the quicksand in 2-2 (and a few other desert levels), and a few other things like that!
![](images/1/smb2ed09.png) Now that all special objects are implemented almost correctly, most levels appear like they should (except graphics in Worlds 3 to 7 and a few walls that don't appear in some levels).
![](images/1/smb2ed17.png) Levels like 3-2 appear a lot better than before ...
![](images/1/smb2ed10.png) The area selector ... useful if you're getting tired of scrolling through the levels with PageUp/PageDown ... Notice how many unused areas there are (and they CAN be used to add more areas to the game, if you use a hex editor)!
![](images/1/smb2ed11.png) The header editor ... level header editing is now a little easier ...
![](images/1/smb2ed13.png) Level information.
![](images/1/SMB2-005.png) Other screenshots from edited 1-1. There I put a key and locked a door.
![](images/1/smb2s-02.png) Here's how it looks in Mario All-Stars. As you can see, the level editing works perfectly (except for a few things in the header), but there are some graphic glitches. The levels still play fine, though!
![](images/1/smb2ed15.png) ![](images/1/doki-001.png) Yes, it does work with Doki Doki Panic too! Here I have edited the 1-1 beginning ...
![](images/1/smb2ed16.png) However, many levels just show up as garbage ...
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