Challenge 1: the No-Death High Score Challenge
This is a challenge common to all SMB1 and SMB3 hacks. Start a new game, and
try to get as many points as possible until you lose a life, or (less likely) get past all
the hacked levels. The game stops once you die, no matter how many lives are left. Warp
Zones are allowed, but Retro-Warp Zones (if there are) aren't. Good luck! Submissions will
be ranked by top score. You can try more than once, of course. All your submitted results
(NSMs you'll submit) will be put up, with the best on top and the others below, at the
appropriate ranks (at least until there are too many ranks).
|
Player | NSM | Score | Date | Length | Description |
Acmlm | yysmb1 | 252150 | 08-26-00 | 0:14:43 | The levels in his hack aren't much harder than the original, so of course I could get farther than in most other hacks. I got to 3-4 pretty easily, but died in 3-4 when I fell in a pit (damn!). |
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Challenge 2: the Fastest Completion Challenge
This is a challenge common to most hacks, but mostly for the complete ones. In
this one, try getting past all levels as fast as possible. You can lose as many lives as
you want (just don't get Game Over), but not take Warp Zones. No need for a chronometer, I
can calculate the exact length of the NSM by looking at its file size. Start the NSM
recording right before starting the game, and stop it right after finishing. Good luck!
Submissions will be ranked by top time. You can try more than once, of course. All your
submitted results will be put up, with the best on top and the others below, at the appropriate
ranks (at least until there are too many ranks).
|
Player | NSM | Score | Date | Length | Description |
None | None | 0 | 00-00-00 | 0:00:00 | None |
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Challenge 3: 1-2 Big Warp (by WhooHooD'oh)
"I also came up with a new challenge for YY SMB, although since it's a bit of a
puzzle, I'm not sure whether or not this NSM is safe to post. However, a good bit of
difficulty is still involved: you practically have to memorize the level to pull it off.
Your mission, should you accept it, is to use the first Warp Zone to skip from 1-2 to 7-1,
without getting hit. (Yes, it is possible.) You might want to try to figure it out yourself
first before looking at the NSM." Ok so that's it. I'll still post the NSMs, but be
aware that looking at them before trying to figure out the puzzle could spoil it. I myself
didn't really look, I only viewed WhooHooD'oh's NSM to look at how many points he scored,
and I'll eventually try the challenge myself.
|
Player | NSM | Score | Date | Length | Description |
WhooHooD'oh | whd-yysmb-bigwarp | 2400 | 08-28-00 | 0:00:45 | Well, telling how he got the warp would spoil the surprise so I won't tell it ... let's just say that he started with Big Mario at the start of 1-2, played through 1-2 in a certain way, got to the Warp Zone at the end and ended up going into 7-1. |
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